| Resolving
                another boundary between art & business....Based on the idea
                  of creating its own franchise, apexart recently held a worldwide
                open call for 250-word proposals 
                asking participants why the franchise should come to their town
                and provide all of the support necessary to produce an exhibition.
                We then invited over 250 jurors to judge this experiment and,
                in the end, a proposal from Los Angeles stood out against the
                456 others from 65 countries that 
                were submitted. (See below for exhibition details.)
 BUILDING
                  THE ART FRANCHISEIn keeping with its topic, this text is being written on an
                  airplane. 
                  The plane departed from Berlin, a city that has much 
                  to say about the marketing of art in a time of globalization.
                   A good number of galleries from elsewhere in Europe and 
                  the United States have opened satellites recently in 
                  Germany's reunited capital. These galleries are every bit as
                   refined as their counterparts back home. Dozens of local 
                  galleries have also opened, especially in East Berlin, and
                  they look as though they had been airlifted in from London
                   or New York. Once drab and gloomy neighborhoods are 
                  dotted with sleek storefronts and courtyard pavilions, all
                  of 
                  which speak the same architectural and organizational 
                  language. Each one offers a marginally different take on 
                  the prevailing gallery paradigm: large windows opening to 
                  the street, polished floors, minimalist bookshelves, tastefully
                   exposed vestiges of industrial architecture not to mention
                   attractive assistants seated at communal desks, gazing into
                   Apple computers. You may feel you've seen it all before, 
            and you have.
 
                  This isn't Berlin's first brush with standardizing the visualarts
                     experience. The city's legendary art museums were the 
                  historic archetypes for today's cultural franchises. Carbon
                  copies of the neo-classical piles on Museum Island popped
                  up after the late nineteen hundreds all over the world, from
                  Budapest to Singapore — emblems of national power and
                  prestige. Thanks in large part to German obsessions about
                  high culture, for about a century or so museums had to
                  look like Greek temples. These days, the art world's field
                  of
                  operations is wider, but the unifying forces are, if anything,
                  more powerful. Local and regional differences are swallowed
                  up in an international system that respects no
                  boundaries. It's a defining irony of the modern age: intense
                  individualization and localism going arm-in-arm with
                  homogenization and shared frames of reference. The larger
                  the art system becomes, the more countries and regions it
                  devours, the more uniform it feels wherever you go.               
                  In today's art world, nomadic artists working in transplantable
                  styles rotate in and out of galleries and museums
                  that are increasingly detached from local concerns and
                  properly belong everywhere and therefore nowhere.
                  Collectors, writers, promoters and hangers-on form a
                  peripatetic herd around the artists. Cultural events that are
                  purposefully designed on a global scale, such as art fairs
                  and biennales, follow an even more rigid template, down
                  to the obligatory VIP cars and goodie bags. Participants
                  parachute in for three days, then the flash crowd disperses,
                  only to reassemble again at another point on the planet.
                  To accommodate this intercontinental fluidity and mobility,
                  standardization is required. The exteriors and interiors of
                  today's arts institutions, their logos and typefaces, their
                  publications and their advertisements, even the look and
                  comportment of their professional staffs, are so strikingly
                  similar as to suggest some kind of central governing
                  authority, ready to crack down on any deviation from the
                  mandated look and feel of 21st-century arts marketing. 
                  The spore-like proliferation of kindred organizations has
                  given rise to a kind of supra-national museogallerysphere.
                  Modern branding and design strategies result in art institutions
                  that are recognized and experienced in much the same way
              across the globe. Despite the brand-name architecture — or
                because of it — the venues appear to be made up of the
                same DNA. Judgments may differ about this uniformity, but
                its causes are beyond dispute: economic globalization,
                opening up of closed societies, cheap travel, and rapid
                innovations in technology and communication. These
                forces will outlast the current Great Recession. They will
                continue to recast the parameters and dynamics of contemporary
                art practice. 
                The X, Y, Z and U show offers a welcome opportunity
                to reflect on these changes. It is the result of a miniature
                Petri dish lab experiment in art franchising. The ground rules
                were simple. apexart would mount an exhibition outside
                its New York base—not unlike how the Guggenheim
                Museum projects its authority worldwide. Contestants hoping
                to make their next exhibition an apexart production — the
                franchisees — submitted a 250-word proposal. An elaborate
				"crowd sourcing" scheme was implemented to rid the
                selection process of the biases and politics of the typical art
                jury process. No less than 250 jurors submitted some 7,000
                evaluations of 456 proposals from around the world
                through a computer program that randomly sent jurors
                anonymous project descriptions.                 
                A proposal from Los Angeles, by The League of Imaginary
                Scientists — "a group of interdisciplinary thinkers and
                tinkerers who present ambitious participatory art events
                with repurposed mechanics and scientific assertions" —
                emerged as the winner (disclosure: I
                was a judge). The group sought "affiliation and
                guidance by apexart because A) we do not
                have the know-how or funds to leap from independent
                art collective to independent art
                space, and B) the League was formed on a
                street called Apex Avenue in Silverlake in 2006."
                Thus the first apexart franchise exhibition
                was born.                 
                It bears noting that big-time mainstream franchising
                doesn't really exist in the art world. Even the
                Guggenheim, which has so often been compared to a
                fast food chain, is a far cry from the numbing homogeneity
                of mass consumer brands. And let's be clear:
                we have yet to see a truly branded artist, i.e. someone
              whose production has outlasted their lifetimes, as Dior's or Versace's
              did. In the real world, franchising has brought
              many good things to life and enabled the efflorescence of
              a vast consumer market that — whatever you may think of
              the particular strengths or weaknesses of Coca-Cola,
              Chrysler, Starbucks and their mega-brand peers — feeds,
              houses, employs, and entertains more people than any
              socio-economic system in history. In the art world, of
              course, many forces thought to be productive and reasonably
              benign are sometimes examined for their perverse
              and sinister effects. The current apexart show
              stakes out a middle ground. apexart's L.A. outpost
              offers a wry commentary about the franchising impulse, but it is
              also a successful, albeit allegorical, demonstration of it. It
              proves that franchising, like anything else, can be done well or
              done poorly. It is a tool, not a moral stance. 
              © András Szántó                   The
                    League of Imaginary Scientists is an art collective
                    whose work pairs the creative experimentation of the science
                    lab with free-floating and far-fetched ideas that are decidedly
                not guided by science. For X, Y, Z and U, the League
                has organized an exhibition with a series of related workshops
                and interactions by artists and scientists who use creative
                mapping in their work. X, Y, Z and U includes artists
                and scientists who are not members of the League, but whose
                practice also marries their creative practice to experimentation.
                X, Y, Z and U is an exhibition and series of discussions
                and workshops featuring the mapping projects of artists whose
                creative practices resemble field research as well as scientists
                who use DIY tactics and creative visualization to map
                scientific information.
                Interactive mapping is
                tied to the fluxus, situationist
                and psychogeography
                movements.
                The mapping projects
                in X, Y, Z and U arise
                from this history of
                engagement through
                collective creation and
                individual experience.
                The exhibition, hosted
                at Outpost for Contemporary Art in Northeast Los Angeles,
                celebrates individual citizens' experiences of their neighborhood.
                As participants demarcate their personal paths, listen
                to the sounds of the trees on their own streets, and scour
                the area for bacteria, they write a subtext of local knowledge
                and public interaction—the resulting mappings and
              their narratives are created by Los Angeles.               
                X, Y, Z and U includes artists and scientists who construct
                community-built narratives in collaboration with city
                trekkers, citizens and their surroundings. Their experiments
                and interventions break the divide between the sketchbook
                and scientific inquiry, bending social narrative and creative
                expression towards research. X, Y, Z and
                U places laypeople
                and children alongside experts and academics. The framework
                for interaction is a bike ride, a guided hike, a craft
                activity, or a street-based science experiment. By means of
                an audio interface, needlepoint, or a pipette, viewer interaction
                shapes the artworks.               
                Kim Abeles, in Signs of Life, maps the world through ecological
                data mining. Through her own urban research, drawing
                on her experience of the city, she pinpoints the green spots
                in
                gray Los Angeles. Her
                topographical sculpture
                maps all the trees in the
                downtown area.               
                Kelly Jaclynn Andres
                drives an Urban Habitat
                Lab into neighborhoods
                to give street-goers the
                opportunity to listen to
                trees. Her construction
                and use of this solar
                and human-powered
                lab is part of the exhibition.
                Traveling around
                Highland Park with the
                mobile lab, she will
                connect individuals to
                the often unheard subtext
                of the city — the
                ever-shrinking natural
                environment. 
                Mackenzie Cowell and
                Jason Bobe, of the scientist
                team DIYbio, use urban environmental data in
                  BioWeatherMap, which involves citizen-based DNA collection.
                Their instructables teach non-scientists how to map the
                world's biology by collecting DNA samples in local environments,
                with the resulting collective research disseminated at
                bioweathermap.org.                 
                Pyschogeographer Liz Kueneke compels community members
                to create maps of their respective urban areas based on
                what they think about their city, resulting in personal
                thoughts elevated to the status of statistical science. Her
                community mapping of Highland Park will take place by
                citizens during the exhibition.                 
                Andrea Polli and Chuck Varga map urban ecology with
                  Hello, Weather! At Outpost for Contemporary Art, they
                  will erect a weather station to connect individuals to their
                  local environments through "sonifications" and live weather
                data. In an open workshop, Andrea Polli will cull viewer
                experiences of weather to compile a personal almanac.                 
                The artists and scientists in X, Y,
                Z and U excavate the layers of a
                city for the experiences of individual
                citizens. This cacophony
                of voices, which might overwhelm
                the historian, is integral
                to the artwork or scientific
                undertakings on display and set
                loose in the neighborhood. The
                resulting work depends on
                experiential data and, because
                of the variability of personal
                experience, is potentially infinite
                in its form. For this reason,
                finite results are not the creative
                objective. These artists
                and experimenters are not
                merely propelled by curiosity; they are compelled to connect.                 
                As part of the exhibition connecting Outpost for
                Contemporary Art in Los Angeles to apexart in New York,
                
        
         |